![]() ![]() It requires good timing to get right, but anyone who has parried a viking's mega-axe in Ubisoft's anachronistic brawler For Honor will find it familiar. You can now parry attacks with quick directional blocking. ![]() In true Souls style I despaired at my first two deaths at the hands of an overzealous police officer, but the third time we fought the art of counter-attacking clicked. You're soon up and slicing off a scavenger's leg to get their shiny knee pads. You are a fighty person who wakes up in the medical ward of a prison. In this sequel the robot apocalypse has spilled out into a nearby city. If you missed The Surge, it was a better-than-average Souls-o-jaunt through a corporate factory with lots of neat shortcuts and a few annoying problems. Please ignore the blood on my face, I'm having a great time. Between heaving open jammed elevator doors, the limb-lopping combat sees you collecting pieces of fashionable uber-armour by slicing them from your enemies' bodies, gathering arms and legs as if they were Pokémon. ![]() The desolated sci-fi city of this third-person action RPG is a twisting urban gut, and you are an undigested bean. I'm now 30 hours deep and have uncovered tons of unlockable gates, hidden paths, magnetic lifts, and zoomy zipwires, all criss-crossing one another like the pastry pattern on a nice, hot pie. This to me is what makes a good Soulslike. Ten hours into The Surge 2 I was still finding new shortcuts back to the cybernetic medical bay I called home. ![]()
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